Thanks to everyone at Hazelight for completing and releasing Split Fiction! I work as a Senior Environment Artist at Hazelight and was present throughout the entirety of the production of Split Fiction. It was a lot of collaboration across disciplines and everything on screen is a combined effort of other environment artists, character art and concept, tech art, designers, VFX, programmers and audio (and more developers in various roles!) Also work from our outsourcing partners and the QA teams helping out!
My main focus during production was building the Rise of the Dragon Realm part of the game, with main responsibility of all the chapters until the Treasure Temple chapter. Close collaborators in environment art was Jonatan Ersarp and Nina Valinger who worked on the rest of the Rise of the Dragon Realm chapters and also week to week collaboration on each others parts. I also built a lot of the cliffs, foliage and temple structures for this world and with further usage throughout the game.
Also thanks to our design team which was a close collaboration throughout the game with people like Pussel Widegren, John Walden and Gustav Linder, and programmers Fredrik Lövlie and David Bång. Also animator Simon Öqvist and me looked at a lot of things throughout production!